SCORE
00000
HI: 00000
β™₯β™₯β™₯
πŸ›‘
β˜… DAILY
DISTANCE
0m
LOOP 1 Β· BUILD
LOOP 2 Β· LOCKED
1999OPHONEOBREAKERRUNNER
AKA NINETEENNINETYNINEOPHONEBREAKERRUNNER
RUN THE GRID Β· BUILD THE BEAT Β· SURVIVE


← β†’ LANE  Β·  ↑ JUMP  Β·  ↓ SLIDE  Β·  DOUBLE-TAP ← β†’ DASH
SWIPE ON MOBILE
FLATLINED
1999OPHO
NEOBREAK
ERRUNNER
DIFFICULTY
EASY
Speed 9 Β· BPM 88
Chill vibe
NORMAL
Speed 14 Β· BPM 118
Default
HARD
Speed 20 Β· BPM 152
Pure chaos
BY DJ 1999 / JODY SHENN
WHAT IS THIS?

An endless runner fused with a live music sequencer. Every orb you collect writes a note into a looping 8-step beat. Run further, build a richer track, survive the void.

Sister to 1999OPHONEOBREAKER and the 1999ophone at jodyshenn.com/1999ophone.

CONTROLS

← β†’ change lane  Β·  ↑ jump  Β·  ↓ slide
Double-tap ← β†’ DASH (with power-up)
Mobile: swipe in any direction Β· tap to jump

OBSTACLES
WALLChange lane to dodge
BARRIERJump over it
ARCHSlide under it
BOSS GATEEvery 1000m β€” rapid-fire gauntlet. Survive for +500 bonus.
POWER-UPS
β˜… MAGNETPulls nearby orbs toward you for 8s
πŸ›‘ SHIELDAbsorbs one obstacle hit
2Γ— SCOREDoubles all points for 10s
πŸ„ SURFRide a glowing wave above the ground for 15s β€” clears all barriers automatically. Fades orangeβ†’yellow as time runs out.
THE BEAT

Each orb writes a note to the live 8-step loop. Fill all 8 slots and the scale auto-advances, clearing the loop for a new palette. Every 32 beats triggers a drum fill. The theremin drone changes pitch as you move left/right.

KIT (5 drum machines) Β· SCALE (6 modes) Β· BPM or AUTO BPM (locks tempo to run speed)

MODES
NORMALFull game with lives, boss gates, biome shifts
90s ATTACKScore as high as possible in 90 seconds
ZENNo obstacles. Run forever. Build the beat.
COMBOOrbs only. Pure music chain. Combo multiplier climbs to Γ—8.
SECRETS

Collect your 1999th orb and something special happens.

A CREATION OF DJ 1999 / JODY SHENN