A 3D brick-breaking game fused with a live music sequencer. Every brick you destroy adds a note to a looping melody. Every wall bounce earns a drum hit. The longer you play, the richer the track becomes β and the deeper into the void you go.
Sister piece to the 1999ophone β a 3D voxel sequencer and theremin instrument. Play it at jodyshenn.com/1999ophone.
Mouse: move paddle Β· Click or Space to launch ball
Touch: drag to move paddle Β· tap to launch Β· two fingers = fire laser
Gyroscope: tap β GYRO to tilt the camera spatially with your phone
Break all bricks to advance. Bricks in deeper layers (further into the void) require more hits. You start with 3 lives β don't let the ball fly past your paddle.
The 8 glowing cells at the bottom are your live loop. Each brick break writes a note into the next slot. Notes fade out as newer hits replace them β the loop always reflects your last 8 actions. Each slot has a unique voice: BASS Β· PLUCK Β· LEAD Β· BELL Β· STAB Β· PAD Β· HI Β· CHORD.
Wall bounces earn drum hits: side walls = hi-hat, top/bottom = kick, paddle = snare. Drums fill in as you play.
30% of brick kills drop a capsule β fly it toward your paddle to collect. Orange-ringed capsules are drum power-ups.
A CREATION OF DJ 1999 / JODY SHENN